There's supposed to be shallow metal around here somewhere, so I hope we run into some of that soon. The miners insist that it works just as well, but they're two idiots who only just today touched a pick for the first time. You'll thank me when the Goblins come.Īpparently the only stone around here in any abundance is chalk, so it looks like we're making this thing out of chalk. Workshops will be outside and Dwarves will sleep in the mud until we have a courtyard and a drawbridge. Once it has been dug up and secured I'll look into making an interior. I have designated a large area to serve as a courtyard. Any use of the old names is considered treason and punishable by death. I have given the Dwarves new names to symbolize their new lives. They have named themselves the Misty Armor, which sounds cool enough, but they're calling the place Wallsearchers. Whoever isn't making themselves useful will be sent to the mines. The seven settlers shall consist of an Engraver, a Woodcutter, a Metalsmith, a Weaponsmith, A Mason, A Jewler, and a Farmer. Destroyed by fire.Īlthough the chosen site is within known Goblin territory, it's outside of known Elf territory so it pretty much evens out. Things must always be done in sevens or the Mountainhome will be destroyed by fire. In keeping with the customs of the Dwarves only 7 initial settlers shall be sent. So, who's interested in signing up for a turn?ġ4th of Granite, 150 A.C., permission is granted by the Roughness of Wines, who have no leaders apparently, for the settlement of a new fiefdom in the Lavender Spines. I'll only keep the game for a little while, long enough to get things set up and for at least one other person to sign up (hopefully less than a week) before passing it on. I'm going to gen a small region (the larger worlds seem to be more crashy in the new version) and set up a first fortress. Since I started the thread I'll get us started. If you are "finished" before the week is up you are encouraged to submit early so we can move on to the next person. After the week is over the game is passed to the next person, regardless of how much or little you played. You should document anything interesting that happens. Turns: Once it's your turn you get the game for up to a week to do with as you will. Hopefully we'll get to the point where the engravings and what-have-you on any given fort will be referencing events from other forts/adventurers. In this way it will be more of a succession world than a succession fort. Once it's your turn, you can do whatever you want: continue with the current fort, retire it and start a new one, play an adventurer, anything but abandon a fort. How it works: Since forts can now be retired without being abandoned we can do things differently from a traditional succession game. It's a small enough game that this should not be an issue at all. We will pass the entire program, not just the save, because I'm going to install a graphics pack. If a more stable version of the game comes out that invalidates saves we can discuss whether to switch (I don't think this is a serious concern). We'll be using the latest version of Dwarf Fortress, which is a tad buggy. So I'm going to attempt to get a succession game going, ala Boatmurdered. When the new version of DF came out it got me thinking about starting one of these, and then someone suggested it in the new DF thread so therefore it is now mandatory.
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